Warcraft III: Reign of Chaos (often referred to as War3 or WC3 or RoC) is a real time strategy video game released by Blizzard Entertainment on July 3, 2002 (US). It is the second sequel to Warcraft: Orcs & Humans, and it is the third game set in the Warcraft Universe. An expansion pack, The Frozen Throne, was released on July 1, 2003 (US).
Warcraft III contains four playable races: Humans and Orcs, which had previously appeared in Warcraft: Orcs & Humans and Warcraft II: Tides of Darkness, and the Night Elves and Undead, which were introduced to the Warcraft mythos in this installment. Warcraft III's single-player campaign is laid out similarly to that of StarCraft (another Blizzard game), being told through all four of the game's races in a progressive manner. In the expansion there are two additional races: the Draenei, a race of eredar who are cursed to be abominations, and the Naga, a race of vile serpents and other creatures that come from the depths of the sea. Multiplayer mode allows for play against other people, via the internet, instead of playing against computer-controlled characters as is done in the single-player custom game mode. Due to the dual storylines of the previous Warcraft games, the story can only be understood if using the proper storylines of one of the campaigns in the previous games, being the Orc Campaign on Warcraft: Orcs & Humans and the Human Campaigns on both the Warcraft II: Tides of Darkness and Warcraft II: Beyond the Dark Portal.
The game proved to be a best seller and one of the most anticipated and popular computer game releases ever, with 4.5 million units shipped to retail stores and over one million units sold within a month. Warcraft III won many awards including "Game of the Year" from more than six different publications.
A game of Warcraft III takes place on a map of varying size, such as large plains and fields, with terrain features like rivers, mountains, seas, or cliffs. In Campaign mode, the map is initially covered with the Black Mask, an impenetrable covering. The Mask is removed from areas that have been explored, but those that are no longer within sight range of an allied unit or building are instead covered with the Fog of war; though terrain remains visible, changes such as enemy troop movements and building construction are unseen.During a game, players must establish settlements to gain resources, defend against other players, and train units to explore the map and attack computer controlled foes. There are three main resources that are managed in Warcraft III: gold, lumber, and food. The first two are required to construct units and buildings, while food restricts the maximum number of units the player may control at one time.
The game also introduces creeps, computer controlled units that are hostile to all players. Creeps guard key areas such as gold mines or neutral buildings and, when killed, provide experience points, gold, and special items to a player's hero. Warcraft III also introduced a day/night cycle to the series.Besides having advantages or disadvantages for certain races, at night most creeps fall asleep, making nighttime scouting safer; however, the line of sight for most units is also reduced. Other minor changes to the gameplay were due to the 3D terrain. For instance, units on a cliff have an attack bonus when attacking units at lower elevations.
In previous Warcraft games, there were only two playable races, Orcs and Humans. Barring cosmetic changes, most Orc units were identical to their Human counterparts. In Warcraft III, the Night Elves and the Undead are added as playable races. Additionally, as in StarCraft, each race has a unique set of units, structures, technologies, and base-building methodology.
In addition, Warcraft III adds powerful new units called heroes. For each enemy unit killed, a hero will gain experience points, which allow the hero to level-up to a maximum level of 10. Progressing up a level increases the heroes attributes and also allows the hero to gain new spell options (bringing role-playing video game elements to the series). Certain hero abilities can apply beneficial auras to allied units. All heroes can equip items to increase skills, defense, and other abilities. At level six, the hero can obtain an "ultimate" skill that is more powerful than the three other spells that the hero possesses. Heroes can also utilize the various natural resources found throughout the map, such as controllable non-player characters, and markets in which the hero can purchase usable items. Often, hero units become the deciding factor in determining a winner.
Warcraft III's campaign mode is broken up into five campaigns (Including an optional prologue), each featuring a different race which the player controls (2 Orc campaigns, 1 Human, 1 Undead, and 1 Night Elf). Each campaign is itself divided into chapters. Unlike previous Blizzard titles, such as Warcraft II or StarCraft, players are not directed to mission briefings in which plot exposition occurs and objectives are announced; rather, Warcraft III uses a system of "seamless quests." Some plot development happens in an occasional cinematic, but most occurs in-game with cutscenes. Objectives, known as quests, are revealed to the player during the progress of the map. Main quests are those that the player must complete to proceed to the next chapter, but there are also optional quests which are not initially revealed, but can be discovered and completed alongside the main objectives.
Through each race's campaign, the player retains control of one or more heroes, which slowly grow in experience as the levels progress. This experience is carried over to subsequent missions, allowing the hero to grow throughout the course of the campaign.
While different in terms of storyline and precise gameplay, all of the different races' campaigns are structured similarly. Each begins with a level involving simple mechanics to introduce the player to the race and the basic elements of their hero and units. After one or two such levels the player's first "building mission" occurs, requiring them to build and maintain a base while competing with one or more enemy forces. The only campaign that breaks this pattern is the Night Elf campaign, whose first mission involves building a limited base. The last level of each race's campaign is an "epic battle" which means that the player has to strike down a large number of enemy foes and finally destroy their main base.
Setting
Warcraft III takes place in the fictional world of Azeroth. Several years before the events of the games, a demon army known as the Burning Legion intent on Azeroth's destruction corrupted a race called the Orcs, and sent them through a portal to attack Azeroth. After many years of fighting, the Orcs were defeated by a coalition of humans, dwarves and elves known as the Alliance; the surviving combatants were herded into internment camps, where they seemed to lose their lust for battle. With no common enemy, a period of peace followed, but the Alliance began to fracture. The events of Warcraft III occur after a timeskip from Warcraft II. This period was originally intended to have been documented in Warcraft Adventures, but that game was canceled in mid-development.
Plot
The game's plot is told entirely through cinematics and cutscenes, with additional information found in the Warcraft III manual. The campaign itself is divided into five sections, with the first acting as a tutorial, and the others telling the story from the point of view of the humans of Lordaeron, the Undead Scourge, the Orcs, and the Night Elves, in that order.
The game opens with the Orc leader, Thrall, waking from a nightmare warning him of the return of the Burning Legion.After a brief encounter with a man who is known only as "the Prophet", and, fearing that his dream was more of a vision than a nightmare, he leads his forces in an exodus from Lordaeron to the forgotten lands of Kalimdor.
Meanwhile, the Paladin and prince of Lordaeron, Arthas, defends the village of Strahnbrad from demon-controlled Orcs. He then joins Archmage Jaina Proudmoore, who aids him in investigating a rapidly-spreading plague, which kills and turns human victims into the undead. Arthas kills the plague's originator, Kel'Thuzad, and then purges the infected city of Stratholme. Jaina parts ways with him, unwilling to commit genocide, or even watch him do so. The Prophet, after previously trying to convince other human leaders to flee west, begs Jaina to go to Kalimdor as well. Arthas pursues the dreadlord, Mal'Ganis, who was the leader behind Kel'Thuzad, to the icy continent of Northrend, where he helps his old friend, Muradin Bronzebeard, find a powerful sword called Frostmourne. Meanwhile, Arthas begins to lose his sanity after hearing his forces been recalled by the Emissary, burning his ships to prevent retreat, even when given an order to leave. Fortunately, Arthas and Muradin find Frostmourne. Muradin, however, learns that the sword is cursed. Arthas disregards the warning, and offers his soul to gain the sword. By doing so, Muradin was struck down by a shard of ice when Frostmourne is released, and is presumably killed. Arthas supposedly kills Mal'Ganis, and abandons his men in the frozen north as his soul is stolen by the blade, which was later revealed to be forged by the Lich King. Some time later, Arthas returns to Lordaeron and kills his father, King Terenas.
Now a Death Knight, Arthas meets with the leader of the dreadlords, Tichondrius, who assigns him a series of "tests". Arthas first exhumes the remains of Kel'Thuzad, contains it in a magic urn of the ashes of his father, which was protected by Uther the Lightbringer, head paladin of The Order of the Silver Hand as well as Arthas' former mentor and close friend. Arthas kills him too, then sets off to Quel'thalas, kingdom of the high elves. He then later attacks the gates and destroys their capital of Silvermoon. He kills Sylvanas Windrunner, the Ranger General of Silvermoon (only to resurrect her as a banshee), corrupts their sacred Sunwell and revives Kel'Thuzad as a Lich. The Lich informs him of the Burning Legion; a vast demonic army who are coming to consume the world. Kel'Thuzad's true master is the Lich King, who was created to aid the Legion with his Undead Scourge, but in truth he wishes for the Legion to be destroyed. Arthas and Kel'Thuzad open a dimensional portal and summon the demon Archimonde and the Burning Legion, who begins his purging of Lordaeron with the destruction of Dalaran. Arthas and Kel'Thuzad were cast aside by Archimonde, and Kel'Thuzad reveals to Arthas the Lich King has already foreseen it and is planning to overthrow the Burning Legion.
Thrall the warchief arrives on Kalimdor, meeting Cairne Bloodhoof and the tauren, and clashes with a human expedition on the way to find an Oracle. Meanwhile, the Warsong Clan are left behind in Ashenvale to build a permanent settlement, but anger the Night Elves and their demigod Cenarius by cutting down the forests for resources. To defeat them, the Warsong leader Grom Hellscream drinks from a corrupted fountain of health contaminated with the blood of the Legion's pit lord commander Mannoroth, successfully killing Cenarius, but binding his clan to the Legion's control. Thrall manages to reach the Oracle, in fact the Prophet, who tells him of Grom's doings. Following the Prophet's directions, Thrall and Jaina join forces to purge both Grom and the world of demonic influence. They succeed in capturing Grom and healing him of Mannoroth's corruption. Thrall and Grom begin to hunt Mannoroth and Grom kills him, dying in the process, but in doing so freeing the orcs from the demonic control of Mannoroth at last.
Tyrande Whisperwind, leader of the Night Elves, is outraged to find the Humans and Orcs violating the forests and blames them for Cenarius' death, so she initially vows to destroy both. However, she soon finds out that the Burning Legion has arrived on Kalimdor. In order to oppose the Burning Legion, Tyrande reawakens the sleeping Elf Druids, starting with her lover, Malfurion Stormrage, and frees his brother Illidan Stormrage from prison, against Malfurion's will. Illidan meets Arthas, who tells him about the powerful "Skull of Gul'dan". Consuming the Skull and becoming a demon-elf hybrid, Illidan uses its power to kill Tichondrius. He is however banished from the forest by his brother as he is now part demon. Meanwhile, the Prophet summons Thrall, Jaina, Tyrande and Malfurion, and reveals that he used to be Medivh, the Last Guardian and the betrayer from Warcraft: Orcs & Humans... much to Tyrande's shock. The Humans, Orcs, and Night Elves form a reluctant alliance to spring a trap on the Burning Legion, and delay it long enough for many ancestral spirits to destroy Archimonde at Mount Hyjal. Peace once again comes to Kalimdor as the Burning Legion's forces wither away in defeat.
Warcraft III: The Frozen Throne
Warcraft III: The Frozen Throne is a real-time strategy computer game developed for Microsoft Windows, Mac OS and Mac OS X by Blizzard Entertainment. It is the official expansion pack to Warcraft III: Reign of Chaos, requiring Reign of Chaos to play. Released in stores worldwide in multiple languages beginning on July 1, 2003, it includes new units for each race, two new auxiliary races, four campaigns, five neutral heroes (an additional neutral hero was added April 2004 and two more were added in August 2004), the ability to build a shop and various other improvements such as the ability to queue upgrades. Sea units were reintroduced; they had been present in Warcraft II but were absent in Reign of Chaos. Blizzard Entertainment has released patches for the game to fix bugs, add new features, and balance multiplayer.
As in Warcraft III: Reign of Chaos, the single-player campaign of the Frozen Throne follows each of the main races in sequence. In this game, that is Night Elves (Maiev Shadowsong tracks the escaped Illidan Stormrage), Human (or Blood Elves, following the struggles of the last High Elves in Lordaeron after it was destroyed by the Scourge and the Burning Legion), and Undead (following Arthas' return from Kalimdor to Lordaeron, and his subsequent journey to find the Lich King of the Scourge). The Orc campaign is separate from the other three being a stand-alone story and using more role playing game mechanics over real time strategy game mechanics. The campaign chronicles the early days of the Orc Horde's establishment in Kalimdor.
In the first campaign of the game, Illidan's former warden, Maiev Shadowsong, hunts for Illidan and finds the serpent-like Naga who vow to "retake the surface world" from the Night Elves. Maiev later follows Illidan to a recently erected island and to a vault located within. It is revealed that Illidan Stormrage has gained the allegiance of the Naga, former night elves mutated by The Sundering, and obtained an artifact called the Eye of Sargeras from his tomb (in chapter 3 of the campaign), which grants him extraordinary power. Maiev Shadowsong, calls for the aid of Malfurion Stormrage and Tyrande Whisperwind to capture Illidan. Partway through the pursuit, Tyrande is swept away by a river while helping a group of blood elves to retaliate against the undead. Maiev convinces Malfurion that she died at the hands of the undead. When they finally capture Illidan, he explains that he planned to use the Eye to destroy the Lich King, ruler of the undead... much to Maiev's dismay. At this point Illidan's Naga Scouts discovers that Tyrande may still be alive. She was surrounded by water and undead settlements. Only Illidan and his naga can reach her (By water). The brothers Stormrage work together in order to rescue her. Malfurion then pardons Illidan for his actions done with the Eye, but reminds him that he is still exiled. Illidan then flees to Outland (only know after the cutscene where blood elves met Illidan at Outland where he speaks of how he came to be).
The second campaign follows the blood elves, the last of the High Elves, led by their prince Kael'thas. They are given the job to fix watchtowers and defend them by a human leader named Garithos, who despises non-humans. He later discovers that Kael'thas was helped by the Naga and imprisons the blood elves for this. They are rescued by Lady Vashj, leader of the Naga, who leads them all to Outland. Once there they join forces with Illidan and conquer Outland, with promises of claiming magical energy to satisfy the Blood Elves' addiction to the arcane. Once Outland is conquered, Illidan's master - the warlock Kil'jaeden the Deceiver - finds Illidan and prepares to punish him for his failure to destroy the Lich King. However, Illidan convinces Kil'jaeden to give him one more chance, claiming that he was gathering more forces to assault the Lich King's Frozen Throne. The Deceiver lets Illidan's failure go, but warns him to kill Ner'zhul or face his 'eternal wrath.' The blood elf campaign is the shortest in Warcraft III, with only six chapters (seven including the secret mission).
The third campaign follows the undead, who have split into three factions. One is led by Arthas and is loyal to the Lich King and accompanied by the necromancers of the Lich, Kel'thuzad; another is led by the banshee Sylvanas Windrunner; and the third is led by three dreadlords and are loyal to the Burning Legion. The player controls Arthas' and Sylvanas' factions in the different chapters, opposed to the dreadlords' faction. The brothers are complaining that they haven't heard from Archimonde the Defiler, who was killed just about a week ago. Sylvanas asks Kel'Thuzad what happened to the Legion. The Summoner states that the Burning Legion took off after Archimonde was slain. The conversation is interrupted when Arthas [mounted on his prized horse Invincible] bursts through the gates and thanks the brothers for looking after Lordaeron while he was gone. One of the brothers, Balnazar, says the Scourge is owned by the Legion. Arthas cleverly states that Archimonde's death was announced. The brothers retreat. After emptying the kingdom of the remnants of the Alliance, Arthas prepares to travel to Northrend for an expedition there, but the 3 brothers trap him inside the castle, much to Kel'Thuzad's shock. Kel'Thuzad has no choice but to turn around and run away. Arthas manages to escape and is taken to a spot for rest by some banshees. Arthas is shot in the leg by Sylvanas for turning her and her people into banshees. Fortunately, Kel'Thuzad appears from the shadows and drive Sylvanas away. The poison wears off, and Arthas leaves for Northrend. When he and his forces get there, Arthas learns that he needs to defend the Lich King from Illidan, the Naga, and the Blood Elves' combined assault after having painful attacks and visions of the Lich King commanding him to the Frozen Throne. First they are given help by Anub'arak, the Ancient King of Azjol-Nerub. He knows the kingdom will be a shortcut to Icecrown Citadel. As they travel, they recruit the ancient blue wyrm, Sapphiron of the Blue Dragonflight (servant of Malygos the Spell-Weaver), into the undead Scourge. They then use the giant wyrm to smash other enemy forces that might counterattack.
Meanwhile, back in the subcontinent of Lordaeron, Sylvanas is lamenting over her being an undead, although she and her forces are permanently freed of Ner'zhul's grasp. Later, a demonic portal appears. Emerging through it is one of the Nathrezim, Varimathras. He offers Sylvanas to join the Burning Legion and rule the subcontinent and the Kingdom of Lordaeron. She refuses, much to Varimathras' displeasure. However, Sylvanas and her forces attack and corner him. He begs for mercy and joins Sylvanas's force, now known as The Forsaken. They then approach a stronghold held in the grasp of Detheroc, the oldest of the 3 brothers. They brainwash what's left of Garithos' forces, besiege the stronghold and free Garithos by killing Detheroc. Although Garithos knows Sylvanas might be one of the Scourge, she reassures him that she is free. Varimathras and Garithos argue over something out of subject until Sylvanas calms them. They then besiege the kingdom and corner Balnazaar. Sylvanas orders Varimathras to slaughter him. He at first refuses, but is forced to attack. Garithos, driven by racism, orders them to leave, but Varimathras cuts his neck, causing him to bleed to death. Lordaeron is now the home of the Forsaken, who then join the Horde after learning Thrall's shamistic powers.
Arthas, Anub'arak and the undead forces are at the right place: Azjol-Nerub. However, a small group of dwarves have the front gates shut. Arthas orders Sapphiron to attack. He flies in and spits a bolt of frost at the gates, which fall to pieces. Arthas wishes to take Sapphiron with them, but can't because the confines of the dark earth isn't a place for Sapphiron, who flies to the other side. They then meet with Bealgun, who tells Arthas and his forces of the horrors that dwell deep within the kingdom, that they be careful. Anub'arak realizes Bealgun's stories are true. They then encounter a gigantic Forgotten One and rip it to pieces... but more Faceless ones show up and chase them off. Arthas senses the ceiling is about to cave in and darts to the other side just in time... Anub'arak simply smashes through the boulders with his massive bulk. They eventually find the exit and get some rest before going on.
After a fierce battle between Arthas' undead forces and Illidan's, Illidan appears to be slain and Arthas is able to reach the Lich King's Frozen Throne. Once there, Arthas shatters the ice-prison that held the Lich Kings remains, releasing him. Arthas dons the Lich King's helmet, joining their souls into one ultra-powerful being: Arthas, the new Lich King.
The mini-campaign focuses mainly on two Heroes, Rexxar and Rokhan.
The separate RPG-style campaign follows the Horde defending their land and building up a new kingdom called Durotar by Thrall in the name of his father Durotan. The main characters of the campaign are Rexxar, the beastmaster/adventurer - he admires the orc art of war - the private shadow hunter Rokhan, Cairne Bloodhoof, the tauren Chieftain and, optionally, Chen Stormstout, the Pandaren brewmaster. After defending Durotar from a series of lesser threats, Rexxar learns that a force of humans from the island of Theramore, led by Admiral Daelin Proudmoore, plans to invade Durotar. Admiral Proudmoore is unwilling or unable to accept a truce between the Horde and the Alliance despite their combined armies having defended the World Tree in Reign of Chaos. The orcs invade Theramore (aided by a guilty Jaina Proudmoore) and slay the Admiral, replacing him with his daughter, Jaina.
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WarCraft III: Reign of Chaos
SYSTEM REQUIREMENTS | |
MINIMUM PC REQUIREMENTS | |
MINIMUM | |
Pentium II 400MHz Processor | |
128MB RAM | |
8MB DirectX compatible 3D Accelerated Video Card | |
700MB Hard Disk Space | |
4X CD-ROM Drive | |
DirectX 8.1 | |
RECOMMENDED | |
Pentium II 600MHz Processor | |
256MB RAM | |
32MB 3D Accelerated Video Card | |
DirectX compatible Sound Card | |
DirectX 8.1 | |
MINIMUM MAC REQUIREMENTS | |
G3 400MHz Processor | |
128MB RAM | |
16MB ATI or nVidia 3D Video Card | |
700MB Hard Disk Space | |
4X CD-ROM Drive | |
MULTIPLAYER SYSTEM REQUIREMENTS | |
TCP/IP Network (LAN play) | |
28.8Kbps Modem (Internet play) |
Warcraft III: The Frozen Throne
SYSTEM REQUIREMENTS | |
MINIMUM PC REQUIREMENTS | |
Windows 98/ME/2000/XP | |
MINIMUM | |
Pentium II 400MHz Processor | |
128MB RAM | |
8MB DirectX compatible 3D Accelerated Video Card | |
550MB Hard Disk Space | |
4X CD-ROM Drive | |
DirectX 8.1 | |
WarCraft III: Reign of Chaos | |
RECOMMENDED | |
600MHz Processor | |
256MB RAM | |
32MB 3D Accelerated Video Card | |
MINIMUM MAC REQUIREMENTS | |
Macintosh OS 9.0/OSX 10.1.3 | |
MINIMUM | |
G3 400MHz Processor | |
128MB RAM | |
16MB ATI or nVidia Chipset 3D Video Card | |
550MB Hard Disk Space | |
4X CD-ROM Drive | |
RECOMMENDED | |
600MHz Processor | |
256MB RAM | |
32MB 3D Accelerated Video Card | |
MULTIPLAYER SYSTEM REQUIREMENTS | |
28.8Kbps TCP/IP compatible Internet Connection |
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